The research system gives a procedure for digging into the ancient tomes and gleaning those rare pieces of information. Research: Obscure information lies hidden within great libraries and other repositories of knowledge. Pursuit: For long-lasting chases that take several days, these new pursuit rules make the back-and-forth of such engagements fun and strategic, offering opportunities to gain edges over your pursuers or quarries. This section also includes suggestions for how to escalate the animosity, as well as specific strategies and XP rewards. Nemeses: To amp up the dramatic thrusts and parries of an adversarial relationship, the nemesis system adds nasty stratagems an enemy can employ against the party. Discover advice on how leadership works in an intrigue-based game, and the role that cohorts and followers can take on in such campaigns. Leadership: Expanding upon the Leadership feat, this section offers ways to incorporate leadership into the game so the PCs can attract hirelings and other followers. This section also discusses the similar topic of infiltration. Heists: This sections presents tips on organizing and running heists, such as running a con or penetrating a set of complex defenses to steal an object, rescue a person, or attain some other goal. It provides concrete rewards for engaging with such groups, which can be customized to fit your game. Rather than boiling a social interaction down to just a skill check or two, influence creates a back-and-forth that plays out over a longer scene. Influence: This rules system measures how characters gain influence and reputation with various organizations. This chapter consists of new subsystems, new rules, and advice to add robust elements of intrigue to your game. Because it’s less confrontational than physical combat, intrigue acts as a counterpoint to battles, and serves to highlight and strengthen a campaign’s high-octane moments, helping tension to build slowly and naturally and creating satisfying storytelling moments.Īll references to “an intrigue-based game” in the following section apply to a game that incorporates any amount of intrigue, from one with a splash of deviousness to a full-on political thriller. Secret Identities and Hidden AllegiancesĪny adventure can contain elements of intrigue, and even the most combat-filled dungeon crawl often benefits from breaking up the action with more nuanced encounters as a change of pace.
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